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		<title>Blender 3D basic intro to curve modeling</title>
		<link>http://datamike.net/2010/02/blender-3d-basic-intro-to-curve-modeling/</link>
		<comments>http://datamike.net/2010/02/blender-3d-basic-intro-to-curve-modeling/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 19:05:17 +0000</pubDate>
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				<category><![CDATA[software]]></category>
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		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://datamike.net/?p=279</guid>
		<description><![CDATA[These are some (very) basic tutorials involving curve modeling in Blender 3d.  They assume you&#8217;re comfortable mousing around the blender environment and changing 3d views.  In these you learn to make curves (and paths), control the curves with the bezier handles, and the bevel and taper options.  Ultimately, I do the obligatory [...]]]></description>
			<content:encoded><![CDATA[<p>These are some (very) basic tutorials involving curve modeling in Blender 3d.  They assume you&#8217;re comfortable mousing around the blender environment and changing 3d views.  In these you learn to make curves (and paths), control the curves with the bezier handles, and the bevel and taper options.  Ultimately, I do the obligatory wine glass modeling with the spin operation, but then do it again with curves for real time modeling of the glass.</p>
<p>PART 1<br />
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<p>PART 2<br />
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<p>Part 3<br />
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